
Uilliam Nebel
Amarr 13th Udorian Rangers
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Posted - 2008.10.16 22:05:00 -
[1]
Edited by: Uilliam Nebel on 16/10/2008 22:13:59 While I agree that it was a good report, I am not so sure what the analysis is.
From these numbers in the "Producers of Eve" section.
"An interesting way of approaching this is to determine how many characters are involved in production at any given time. Overall there were approximately 500.000 characters in EVE, represented by 236.000 players, during Q1 2008. We were surprised to discover that only about 10% of all characters, or about 50.000, had a production job in any given month during this timeframe.
However, over the entire quarter almost 100.000 unique characters had a least one production job. This means that 20% of all characters produced during this period, but much fewer of the characters were engaged in what we would define as ôconstantö production, i.e. continuously having at least one production job. There were only 20.891 characters that produced constantly throughout the first quarter of 2008, or just over 4% of total characters in EVE."
And these statements from the "Mining Ship Production & Loses" section in the summary at the end.
"The largest Tech I ship (the Covetor) is the most commonly produced, but more than 70% of those ships are used to produce the II variant, the Hulk. We do not show the total number of each ship type at this time, but at last check the Hulk ranked as one of the top 5 ships in the EVE Universe."
That troubles me as it suggest there may be a off balance in the industry model Eve has, specifically mining to production. Yes, one in five characters produced some item. But no clear number is offered of what percentage of these items were sold in the market, or of what type of items. While a relative 3 to 4% were in continual production. To me this points to production only being profitable for a very slim number to maintain on a regular basis, while the rest were only producing for their own or their corporations use, and others could only get into production states when it was profitable for them.
Also if the highest mining production per hour ship is also estimated to be the fifth most popular ship in Eve, where is all that raw material going to? If it is only profitable for 3 to 4 percent of Eve to produce items at a constant, and only twenty percent of Eve even produces items at all, yet the overwhelming majority of items in the Eve market are player produced why is there enough demand of raw materials for the Hulk to be bought in these numbers?
"In total, there were 14.777 new Hulks built during Q1 2008. Some 6.122 Hulks were destroyed, resulting in a net increase of 8.655 ships."
Add this and it gets even more odd. With a loss of 6,122 Hulks, there were still 8655 more out at the end of the quarter mining. The drops in the MPI for the quarter at the end may indicate there was perhaps a state of over mining, despite the jihad on Hulks. Also the 1% deflation hit.
Looking at this, it almost seems like people are mining away with Hulks, to simply produce more Hulks, even though there is not a true demand for the materials needed from all that mining by producers?
/ "Our greatest glory is not in never falling, but in getting up every time we do." - Confucius, Chinese philosopher & reformer (551 BC - 479 BC.) |